Voices of Game Arts and Design
“There’s no limitations on what we want to do. If someone decides actually I want to start 3D modelling or animating, they’re always going to support that.”
“There’s no limitations on what we want to do. If someone decides actually I want to start 3D modelling or animating, they’re always going to support that.”
DAT441
Disruptive Design Strategies
20 credits
This module introduces students to practical and creative processes that encourage experimentation and prepare for HE workflows. Through conceptual understanding of artistic practice combined with technical production skills in a range of areas, such as 2D and 3D design, facilitate by industry standard design software.
100% Coursework
FAPY100
Stage 1 Placement Preparation
0 credits
If you’re undertaking a company placement in your third year, this module helps you find a suitable placement, and prepares you for the placement itself.
GAD442
Introduction to Immersion
20 credits
This module introduces issues and techniques involved in designing and developing immersive experiences. Students will be introduced to rapid prototyping to explore a wide range of immersive elements within game design, exploring what immersion is and how the audio-visual elements of video games contribute to worldbuilding and user experience.
100% Coursework
GAD443
Game Programming
20 credits
This module introduces coding for game designers, explored through the creation of a playful interactive project. Working with programming languages and game engines, students learn to use code to make their drawings and animations come to life with dynamic and interactive behaviours. Key programming concepts such as variables and conditional logic, are introduced alongside relevant game studies topics. Students will apply what they have learnt to solve problems and create engaging gameplay.
100% Coursework
GAD444
Interactive Narrative
20 credits
You will explore interactive storytelling and animation / sequence creation within your work via a range of traditional and digital media and formats. Storytelling, narrative pacing, creative writing and animation are features of this module. Critical reflective writing underpins practical work.
100% Coursework
GAD445
Character and Environment Design
40 credits
Students create character and environment concepts as digital paintings, and realise their designs as detailed animated 3D models. Drawing and painting skills are developed, exploring figure, proportion, lighting, colour and anatomy. Students learn advanced modelling and texturing skills using state-of-the-art software platforms, rigging their characters for animation, and exporting them to game engines. In addition, students develop presentation skills and showcase their work in a digital portfolio.
100% Coursework
GAD551
Level Design
40 credits
This module focuses on designing virtual environments and game levels. Students will consider the ludic and narrative role of level design and apply these to the production of an interactive game environment. Students will be presented with a variety of theoretical frameworks that will help them better understand human cognitive processes and thus aid them in designing and creating more engaging game levels.
100% Coursework
GAD553
Game Development
40 credits
This module builds on the game development skills learned to this point and applies them to working with a range of different game genres. Students work as individuals or small teams to propose and develop an interactive experience, creating a reflective design journal on the development process. To accompany this, students will research and explore a chosen role within the games industry.
100% Coursework
FAPY501
Stage 2 Placement Preparation
This module is aimed at students who may be undertaking an industrial placement in the third year of their programme or are looking for other work opportunities. It is designed build on the Level 1 module (FAPY100) and to assist students in their search and application for a placement and/or other work experience and in their preparation for the placement itself.
DAT552
Virtuality & Immersion
20 credits
This module provides a firm introduction to virtuality and immersion – augmented reality, virtual reality, and dome environments. During this module, students explore and utilize a range of immersive technologies and design practices on subjects such as scientific simulation, virtual heritage, architectural visualization, and more. Techniques like 3D capture and photogrammetry are also introduced, and a range of resources are provided, such as AR and VR headsets, for developing complete immersive solutions, applications, and artworks. The module is optional, and it is recommended for students that are interested in pursuing specialization on immersive media.
100% Coursework
DAT554
Common Challenge: Creative Industries
20 credits
This module offers a comprehensive analysis of the contemporary creative industries. It explores the dynamic changes in key sectors that are brought about by the impact of new media technologies, quantified by a written response to the given context. Students will also in this module engage through a group research and development project to provide a speculative but achievable solution to a brief. Where possible this will be a live client.
100% Coursework
FAPY604
Digital Art and Technology/Internet Design Placement
An extend period of professional training (at least the duration of both teaching semesters - 36 weeks) spent as the third year of a sandwich programme undertaking an approved placement with a suitable company (either a paid placement or unpaid internship). This provides an opportunity for the student to gain relevant industrial experience to consolidate the first two stages of study and to prepare for the final stage and employment after graduation.
DAT663
Gameplay
20 credits
This module develops audio, visual, immersive, and interaction production skills with the specific application to video game design. Students will showcase the developed prototypes at a public games showcase event at the end of term.
100% Coursework
GAD669
Final Year Project
60 credits
The Final Year Project (FYP) is student-led, negotiated through close liaison with an allocated supervisor. Students will create a creative, industry-standard and/or experimental piece of work that demonstrates their practical and theoretical skills in a given field or specialism. The students work will then be promoted and displayed at the end of year show, with the students helping to promote and organise the event.
100% Coursework
ADA600
Common Dissertation: Critical Practices
20 credits
The module engages students in situating practice through research, contextualisation and critical reflection, in relation to their final stage study and post University aspirations. Programmes can offer: a traditional dissertation; preparation for an extended dissertation; situating existing practice; or the construction of a new body of work as practice-based research.
100% Coursework
DAT661
Realtime
20 credits
This module develops audio, visual, immersive, and interaction production skills with the specific application to a public exhibition space with a predefined theme. Students will draw from a variety of sources, disciplines and media that they have explore to this point on the course.
100% Coursework
DAT662
Everyware
20 credits
Through practical project work the module explores the evolution of the Internet of Things, the emergence of Pervasive Media and the application of Physical Computing. Projects are framed within a critical exploration of space as a cultural, social and technological phenomenon and models of architecture, communities and personal identity.
100% Coursework
DAT664
Venture Culture
20 credits
This module introduces students to the concepts of entrepreneurship through the practical exploration of individual, collaborative and organisational creative enterprise. Operating as a pragmatic vehicle for generating new ventures within the creative industries, the formation of prototype companies enables students to rehearse the commercialisation of their practice.
100% Coursework
UCAS tariff
96 - 120
Contextual offers: Typically, the contextual offer for this course is 8 points below the advertised tariff. A contextual offer is an offer to study at university that takes into account individual circumstances that are beyond your control, and that can potentially impact your learning and your exam results, or your confidence in applying to university.
New student | 2024-2025 | 2025-2026 * |
---|---|---|
Home | £9,250 | £9,535 |
International | £17,100 | £17,600 |
Part time (Home) | £770 | £795 |
* UK Government announcement on tuition fees
On Monday 4 November 2024, the UK Government announced a proposal to increase tuition fees for home undergraduate students from £9,250 to £9,535 per annum from September 2025 onwards. The University of Plymouth intends to apply this new fee from September 2025. However, implementation of this increase will be subject to parliamentary procedure. This change applies to new students starting their studies in September 2025. For current and returning students, the University is reviewing fees and will update you as soon as possible.
“What I love about the Game Arts and Design course is not only being able to create my own fun, quirky games, but also seeing what my peers create alongside me and watching them improve their skills throughout the development process and beyond. Playing their games at the end is just the icing on top!”
Connor Leigh, BA (Hons) Game Arts and Design
“The placement gave me real life working scenarios to talk about in interviews when finding my first full time job out of university, which I think was attractive to those who were interviewing me. It also made me feel more confident because I knew that I would be able to tackle whatever was thrown at me. Graduating university, I felt so much more confident and knowledgeable with a placement year behind me and felt that I had more to show off and offer.”
The exciting work going on in our research feeds back into the teaching on this course.
i-DAT
An Open Research Lab for playful experimentation with creative technology.
CODEX research
An international Postgraduate Research network operating in the volatile and dynamic space that frames new interdisciplinary art and design practices.
Faculty of Arts, Humanities and Business postgraduate research degrees
Our specialist areas of research excellence and postgraduate research opportunities.