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- Admission enquiries
- admissions@plymouth.ac.uk
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We are a member of TIGA, the professional body for games developers in the UK.
BPIE111
Stage 1 Computing Placement Preparation
0 credits
This module is aimed at students who may be undertaking an industrial placement in the third year of their programme. It is designed to assist students in their search for a placement and in their preparation for the placement itself.
COMP1000
Software Engineering 1
20 credits
This module exposes students to the principles of software design and construction. The basics of constructing source code to solve a problem will be introduced, exposing students to common control structures alongside concepts such as types and generics. Major programming paradigms such as object orientation and functional programming are introduced. Additionally, key software development tools and methods are explored.
100% Coursework
COMP1001
Computer Systems
20 credits
This module provides students with an underpinning knowledge of how computers work. Topics include low-level systems and representation of data, operating systems, and an introduction to subjects such as virtualisation, parallelism, state and communications. Students will learn how operating systems manage processes and scheduling, and how memory management works.
100% Coursework
COMP1002
Cyber Security & Networks
20 credits
Modern computing relies upon networking and robust cyber security. This module provides an appreciation of their core enabling technologies, discussing how they can be applied. Key networking topics include routing and switching, as well as wireless networks. Key areas of security include underlying concepts and threats, and exploring security technologies that can be applied to enable defence in depth.
100% Coursework
COMP1003
Algorithms, Data Structures and Mathematics
20 credits
Data structures and algorithms lie at the heart of Computer Science as they are the basis for an efficient solution of programming tasks. In this module, students will study core algorithms and data structures, as well as being given an introduction to algorithm analysis and basic Mathematics for Computer Science.
100% Coursework
COMP1004
Computing Practice
40 credits
This module applies problem-based learning to provide students with the ability to identify problems and derive appropriate and considered solutions. A focus will be given to the early stages of the software development lifecycle to develop the skills of eliciting requirements whilst considering operational and technical trade-offs. The module will culminate in the creation of a simple yet complete software solution.
80% Coursework
20% Practicals
BPIE211
Stage 2 Computing Placement Preparation
0 credits
This module is aimed at students who may be undertaking an industrial placement in the third year of their programme. It is designed build on the Level 1 module (BPIE111) and to assist students in their search for a placement and in their preparation for the placement itself.
COMP2000
Software Engineering 2
20 credits
Students’ understanding of software engineering is expanded by introducing a range of topics that instil best practice. Students will learn how to implement faster software using parallelism and consider aspects of human-computer interaction. Object-orientation and functional programming are revisited, while event-driven programming is introduced. Common design patterns used in the construction of software are introduced.
100% Coursework
COMP2001
Information Management & Retrieval
20 credits
This module introduces students to the fundamental concepts for graphical representation, information management, database systems and data modelling. The capture, digitisation, representation, organisation, transformation and presentation of information is explored using conceptual and physical data models.
100% Coursework
COMP2002
Artificial Intelligence
20 credits
This module provides students with an introduction to the principles of artificial intelligence and the methods used in that field. Topics covered include search and optimisation, knowledge representation and reasoning, and machine learning. Students will gain experience of modelling and simulation, and will apply analytical tools to evaluating results, and will consider the ethical implications of the introduction of AI.
100% Coursework
COMP2003
Computing Group Project
40 credits
Knowledge gained in earlier stages of the computing programmes is consolidated and integrated into a substantial project. Students work in teams, champion professional roles, design and develop a software solution for a given scenario. The project integrates and expands upon software development stages covered on the course (project management, analysis, design, construction, communication, security and/or networking).
80% Coursework
20% Practicals
COMP2007
Game Development
20 credits
This module provides a series of workshops in interactive systems for game developers with a core lecture series resulting in a substantial individual student project. The workshop series will also introduce students to the game development pipeline through an iterative process, tools and methods used in industry, developing professional practice.
100% Coursework
BPIE330
Computing Related Placement (Generic)
A 48-week period of professional training spent as the third year of a sandwich course, undertaking an approved placement with a suitable company. This provides an opportunity for you to gain relevant industrial experience to consolidate the first two years of study and to prepare for the final year and employment after graduation. Please note this placement is optional but strongly recommended.
COMP3000
Computing Project
40 credits
The Computing Project provides an opportunity to tackle a major computing related problem in an approved topic area relevant to the programme of study.
80% Coursework
20% Practicals
COMP3013
Team Enterprise
20 credits
The module follows a small developer model, facilitating company formation around a game-based prototype from initial concept to product launch. You will work as part of an interdisciplinary team, develop a commercial pitch and understand your position in the value chain. You will make a game technology-based product to generate a start-up company and use relevant industry approaches to manage and develop your product.
100% Coursework
COMP3014
Industry Engagement
20 credits
This module provides a contextual framework for developers seeking to release games, Apps, software projects or compete in national events. Topics include creating and protecting intellectual property, product placement, revenue models and licensing, investment, social enterprise, and due diligence. The module includes industry case studies, a guest speaker programme and opportunities for individual mentoring.
100% Coursework
COMP3006
Full-Stack Development
20 credits
This module explores the production of dynamic web applications with a particular focus on the web environment. Key elements such as object oriented and event-based development, asynchronous client-server communication and distributed content representation are explored through practical production. The production of a working system uses dynamic web frameworks such as HTML, CSS and JavaScript/jQuery.
100% Coursework
COMP3007
HCI, Usability and Visualization
20 credits
This module has three main objectives. The first objective is to enhance the students understanding of the topic of Human Computer Interaction (HCI). The second is to emphasise the crucial role of user feedback in the software development life cycle. The final objective is to exemplify this grounding in HCI and usability evaluation using the application area of Information Visualization.
100% Coursework
COMP3015
Games Graphics Pipelines
20 credits
This module develops core programming skills for game developers, targeting specific elements of graphics pipelines; rendering, shading and optimisation for varied platforms such as AR (mobile) VR and XR platforms. The module focuses on specific skills required to develop tools/solution for emerging game technologies.
100% Coursework
COMP3016
Immersive Game Technologies
20 credits
This module introduces the concepts and programming techniques for high performance real-time graphics using a relevant graphical API. A bottom-up view of graphical programming is taken, excluding the use of game engines and high-level prototyping tools. Students also learn transferrable skills: programming in an un-managed environment, tools programming, programming for physical interfaces and/or sensors.
100% Coursework
UCAS tariff
104 - 120
Contextual offers: Typically, the contextual offer for this course is 8 points below the advertised tariff. A contextual offer is an offer to study at university that takes into account individual circumstances that are beyond your control, and that can potentially impact your learning and your exam results, or your confidence in applying to university.
New student | 2024-2025 | 2025-2026 * |
---|---|---|
Home | £9,250 | £9,535 |
International | £18,100 | £18,650 |
Part time (Home) | £770 | £795 |
* UK Government announcement on tuition fees
On Monday 4 November 2024, the UK Government announced a proposal to increase tuition fees for home undergraduate students from £9,250 to £9,535 per annum from September 2025 onwards. The University of Plymouth intends to apply this new fee from September 2025. However, implementation of this increase will be subject to parliamentary procedure. This change applies to new students starting their studies in September 2025. For current and returning students, the University is reviewing fees and will update you as soon as possible.
To reward outstanding achievement the University of Plymouth offers scholarship schemes to help towards funding your studies.
@We ranked 26/106 for student satisfaction in the 2022 National Student Survey
@Our computing courses have all been re-accredited by the BCS, the Chartered Institute for IT
@In the latest REF (Research Excellence Framework) almost 90% of our research was rated internationally recognised or world leading
Here is some recent student work from all stages to highlight the variety of output our undergraduates engage with to hone their game development skills. First year work is celebrated as much as the more technically demanding final stage projects.
“The course gives you every opportunity to show your skills. If you’re good at design, you can show that off. If you’re good at programming, you can show that off. As I am a mix of both the programming and the design sides, this is perfect for me.”
“I have gone from knowing nothing to being confident enough now to build my own applications and games and work for companies in the industry.”
“Going on placement has been the best decision ever!”
“We both talked about our uni work a lot in interviews, working with clients, working in a team, project management. It really did put us above the other candidates.”