Careers with this subject
Key features
- Specialise. You will have the ability to choose between a suite of elective modules, allowing customisation of your degree.
- Opportunity. This MA course provides the ability to follow a conversion programme path, suited for applicants without prior game design or development knowledge.
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State-of-the-art facilities. You will have access to state-of-the-art facilities, including a
35-seat, 360° immersive vision theatre , and technical support in areas such asDigital Fabrication and Immersive Media. - Expert-led. You will be taught by nationally and internationally recognised academics and practitioners, active in their own areas of research, scholarship, and professional networks.
- Industry links. You'll be given opportunities to access facilities and support from partners such as Real Ideas, Team 3 and the Devonport Market Hall’s Full Dome.
- Network. Being part of the UK’s Southwest creative community, thus accessing local and regional networking opportunities aided by a planned schedule of visiting specialists, public events, and field trips.
- Future-focused. Employability prospects enabled through professional specialisms, as well as participation in School wide modules on situated practice and knowledge exchange.
- Flexible. You will be given the ability to choose a final format of research project, including standard text-based dissertations as well as a business/IP proposal.
Course details
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Year 1
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Develop core skills, analysing and sharing game design methodologies and exploring technologies, while grounding these practical and creative perspectives with theory. In your second semester, you research and refine skills within a chosen area—such as 2D design, 3D modelling, technical artistry, coding, sound, storytelling, character and environment design—to develop a distinctive practice and build a portfolio around this. Alongside this you research the games industry as well as engage in development of your professional profile.Competitions, live briefs and collaboration with local, national and international agencies are also a feature. Finally, you embark upon a major project, in which a game is developed through to completion and marketing. Working in the format of prototype businesses this stage incorporates market research, business models, agile methodologies and industry workflows.
Core modules
ADA7200
Situated Practice and Knowledge ExchangeThis module supports students’ employability and career prospects by engaging with local communities, industrial partners and their broader professional field. Students will be able to situate their ideas within real world contexts, develop entrepreneurial skills, and deliver an external engagement proposition outlining the broader social, environmental, or economic extensions and impacts of their work.
ADA7300
Research Project / DissertationThis module supports students’ delivery of their final research project / dissertation through combinations of group and individual work. It includes broader disciplinary research skills, methods and ethical practices, as well as subject-specific supervisory arrangements for each students’ research interests. This can include practice-based, text-based or entrepreneurial research outputs.
MAGD7101
Playful MakingStudents build game creation skills through playful experimentation, exploring design and communication strategies such as pitching, storyboarding and prototyping. Game design theory is put into practice through creative challenges. Students experiment games creation with different technologies, from cardboard to game engines, and the possibilities of experimental gaming platforms such as cities and built environments.
MAGD7201
Game StudiesStudents research and analyse game design theory concepts, investigating topics such as gamification, serious games, playbour, ludology, urban gaming, non-linear narrative, representation, realism and simulation, as well as critical research methods. The module culminates in an essay examining a particular game design concept and critiquing its use within a range of game texts.
Optional modules
ADA7102E
Immersive Media and XRThis module will provide students with the creative and technical skills to develop their projects based on experimentation with immersive media and extended reality (XR) technologies. Through a combination of technical inductions, workshops, lectures, and self-directed work in our Immersive Media Lab, students will be able to experiment with 360 Video, sonic environments, AR/VR, sensors, and game engines.
ADA7103E
Spatial StorytellingStudents will explore using narrative space to create emotionally engaging audience experiences by experimenting with a range of spatial storytelling methods and technologies. The development of skills as narrative architects and storytellers in immersive, interactive, locative, game, sound, art, film and/or performance-based experiences and installations will result in the creation of a spatial storytelling project.
ADA7106E
Interaction DesignThis module will provide students with the creative and technical skills to apply interaction design strategies to develop and support their practice across a range of disciplines. Drawing from the technologies, techniques and tools typical of the Smart City, ubiquitous, mobile and wearable computing and Internet of Things (IoT), students will design and develop prototype systems that allow them to explore key issues relating to our lived environment.
MAGD7102
Game Design MethodsThis module focuses on project-based work, upskilling students without prior experience in the area. Students learn foundational theories, concepts and creative methods underpinning the game design practice. Based on a series of lectures, students will engage in a creative enquiring process, where each aspect of a game is conceptually challenged, producing actionable design ideas whilst solidifying knowledge.
Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.
The following programme specification represents the latest programme structure and may be subject to change:
Design your degree
- MA Game Design (Game Art)
- MA Game Design (Game and Play Research)
- MA Game Design (Game Technologies)
Entry requirements
Fees, costs and funding
New student | 2024-2025 | 2025-2026 |
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Home | £9,500 | £9,700 |
International | £17,600 | £18,150 |
Part time (Home) | £530 | £540 |
Postgraduate scholarships for international students
Tuition fee discount for University of Plymouth graduates
- 10% or 20% discount on tuition fees for home students
- For 2024/2025 entry, a 20% discount on tuition fees for international students (International alumni who have applied to the University through an agent are not eligible to receive the discount)
How to apply
When to apply
Before you apply
- evidence of qualifications (degree certificates or transcripts), with translations if not in English, to show that you meet, or expect to meet the entry requirements
- evidence of English language proficiency, if English is not your first language
- a personal statement of approximately 250-400 words about the reasons for your interest in the course and outlining the nature of previous and current related experience. You can write this into the online application form, or include it as a separate document
- your curriculum vitae or résumé, including details of relevant professional/voluntary experience, professional registration/s and visa status for overseas workers
- proof of sponsorship, if applicable.
Disability Inclusion Services
International students
Submitting an application
What happens after I apply?
Telephone: +44 1752 585858
Email: admissions@plymouth.ac.uk
Admissions policy
Discover MA Game Design
MA Game Design really incentivises learning, the programme is focussed around what makes good design and how to use the elements of game to create that good design...So much of game design is learning how to do things in a new and unexpected way.
Inspiring research and innovation
Learn from our experts
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Dr Rafael Arrivabene
Lecturer in Game and Experience Design
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Dr Andrew Prior
Associate Professor Digital Art & Technology
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Dr Gianni Corino
Associate Professor in Interactive Media
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Dr James Sweeting
Lecturer in Game Studies
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Mr Musaab Garghouti
Lecturer in 3D Visualisation, Immersion and Simulation
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Dr Dylan Yamada-Rice
Professor of Immersive Storytelling
International applicants
We offer several scholarships for international students wishing to study on this programme, including the
At the University of Plymouth, we have a thriving international community made up of 2,000 students from over 100 different countries.