Careers with this subject
Key features
- Personalise your masters. Choose an exit award to reflect your interest in a specific area of expertise.
- Collaborate and grow your skills. Through multidisciplinary sessions and a shared studio space, the programme will nurture a more open and collaborative environment, reflecting current practices in graphic design, illustration and publishing, where traditional skill boundaries have become increasingly blurred.
- Personal studio space. Project based learning and informal dialogue alongside colleagues in the studio is a central feature of the programme and an important part of the learning process.
- Expand your professional network. Engage in knowledge exchange with a number of partners that span book, magazine and journal publishers to design studios and charities.
- Learn by doing. Through a process of learning-by-doing, students develop the skills required to produce creative outputs and research-oriented studies, gain an understanding of the application of technical knowledge to creative situations, and explore how theory and action inform each other.
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State-of-the-art facilities. Benefit from the use of our exciting
Digital Fabrication and Immersive Media Laboratories and work with a highly skilled team of technicians who deliver specific practical workshops (as available) in printmaking, letterpress, book binding, photography, ceramics, textiles, wood and metal as well as digital software.
Course details
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Year 1
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Benefit from our cutting-edge Digital Fabrication and Immersive Media Labs to grow your expertise in digital fabrication and making, immersive/spatial media and external engagement with the digital creative industries. The common research project module offers a series of alternatives for assessment aligned with your discipline, employment expectations and research interests. The module gives you the option of including a traditional text-based dissertation, an exhibition of creative practice, a start-up plan/placement report, and doctoral research proposals. The common knowledge exchange module will boost your employability prospects as you engage with partners across the city and expose yourself to real-world situated contexts of creative practice. Through a combination of practical coursework and lectures, you deliver your own project and develop an external engagement plan critically addressing the industrial, economic and social extensions of your own practice.
Core modules
ADA7200
Situated Practice and Knowledge ExchangeThis module supports students’ employability and career prospects by engaging with local communities, industrial partners and their broader professional field. Students will be able to situate their ideas within real world contexts, develop entrepreneurial skills, and deliver an external engagement proposition outlining the broader social, environmental, or economic extensions and impacts of their work.
ADA7300
Research Project / DissertationThis module supports students’ delivery of their final research project / dissertation through combinations of group and individual work. It includes broader disciplinary research skills, methods and ethical practices, as well as subject-specific supervisory arrangements for each students’ research interests. This can include practice-based, text-based or entrepreneurial research outputs.
MACD7101
Communication Practice 1In this module students work on practical projects, that enable them to explore discipline-specific concerns, within a set of defined constraints. Students are supervised and guided by tutors, whilst developing their own path towards a set of agreed goals that align with module learning outcomes. This module also provides the opportunity to deliver live client or collaborative group projects, where circumstances permit.
Optional modules
ADA7102E
Immersive Media and XRThis module will provide students with the creative and technical skills to develop their projects based on experimentation with immersive media and extended reality (XR) technologies. Through a combination of technical inductions, workshops, lectures, and self-directed work in our Immersive Media Lab, students will be able to experiment with 360 Video, sonic environments, AR/VR, sensors, and game engines.
ADA7103E
Spatial StorytellingStudents will explore using narrative space to create emotionally engaging audience experiences by experimenting with a range of spatial storytelling methods and technologies. The development of skills as narrative architects and storytellers in immersive, interactive, locative, game, sound, art, film and/or performance-based experiences and installations will result in the creation of a spatial storytelling project.
ADA7106E
Interaction DesignThis module will provide students with the creative and technical skills to apply interaction design strategies to develop and support their practice across a range of disciplines. Drawing from the technologies, techniques and tools typical of the Smart City, ubiquitous, mobile and wearable computing and Internet of Things (IoT), students will design and develop prototype systems that allow them to explore key issues relating to our lived environment.
MACD7102
Innovations in PrintmakingThrough a negotiated selective process, you will be able to explore and develop responses using the printmaking facilities available to you within the School of Art, Design & Architecture, including screenprinting, letterpress, relief printing, intaglio, risograph and digital printing methods.You critically evaluate and reflect upon the success or failure of various approaches as appropriate to your practice and ambitions, forming a positive plan of action for the future.
MACD7201
Communication Practice 2Building upon prior experiences, students work on practical projects, that enable them to further explore specific concerns in the field of Communication Design and within a set of student-led constraints. Students are supervised and guided by tutors, whilst developing their own path towards a set of agreed goals that align with module learning outcomes. This module also provides the opportunity to deliver live client or collaborative group projects, where circumstances permit.
MACD7202
Graphic Design PracticeBuilding upon prior experiences, students work on practical projects, that enable them to further develop their Graphic Design practice within a set of student-led constraints. Students are supervised and guided by tutors, whilst developing their own path towards a set of agreed goals that align with module learning outcomes. This module also provides the opportunity to deliver live client or collaborative group projects, where circumstances permit.
MACD7203
Illustration PracticeBuilding upon prior experiences, students work on practical projects, that enable them to further develop illustration-specific concerns, within a set of student-led constraints. Students are supervised and guided by tutors, whilst developing their own path towards a set of agreed goals that align with module learning outcomes and their own professional ambitions. This module also provides the opportunity to deliver live client or collaborative group projects, where circumstances permit.
MACD7204
Publishing PracticeBuilding upon prior experiences, students work on practical projects, that enable them to further explore specific concerns in Publishing and within a set of student-led constraints. Students are supervised and guided by tutors, whilst developing their own path towards a set of agreed goals that align with module learning outcomes. This module also provides the opportunity to deliver live client or collaborative group projects, where circumstances permit.
ADA7101E
Digital FabricationThis Module provides students with the advanced technical knowledge to develop their skills based on experimentation with novel materials, and cutting edge digital fabrication processes. Through a combination of technical inductions, lectures, and self-directed work in our Digital Fabrication Laboratory, students will be able to experiment with technologies such as advanced 3D printing and industrial CNC milling.
Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.
The following programme specification represents the latest programme structure and may be subject to change:
Design your degree
- MA Communication Design (Illustration)
- MA Communication Design (Graphic Design)
- MA Communication Design (Publishing)
Entry requirements
Suitable references from previous academic institutions and/or employers.
Fees, costs and funding
Student | 2024-2025 | 2025-2026 |
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Home | £9,500 | £9,700 |
International | £17,600 | £18,150 |
Part time (Home) | £530 | £540 |
Postgraduate scholarships for international students
Tuition fee discount for University of Plymouth graduates
- 10% or 20% discount on tuition fees for home students
- For 2024/2025 entry, a 20% discount on tuition fees for international students (International alumni who have applied to the University through an agent are not eligible to receive the discount)
How to apply
When to apply
Before you apply
- evidence of qualifications (degree certificates or transcripts), with translations if not in English, to show that you meet, or expect to meet the entry requirements
- evidence of English language proficiency, if English is not your first language
- a personal statement of approximately 250-400 words about the reasons for your interest in the course and outlining the nature of previous and current related experience. You can write this into the online application form, or include it as a separate document
- your curriculum vitae or résumé, including details of relevant professional/voluntary experience, professional registration/s and visa status for overseas workers
- proof of sponsorship, if applicable.
Disability Inclusion Services
International students
Submitting an application
What happens after I apply?
Telephone: +44 1752 585858
Email: admissions@plymouth.ac.uk
Admissions policy
Design your degree
Our programme allows students to specialise in a number of different pathways. Tailor your degree to suit your career goals and interests.
The best thing about this programme is that it has three pathways; graphic design, illustration and publishing. It gives me a holistic view of all three but at the end of the course I can focus on a pathway that I choose.
Studio life
Experiment with our state-of-the-art facilities
From printing workshops to dedicated photography darkrooms, you’ll have access to all the professional tools you need.
Printing and press studios
Access a wide variety of screen, traditional print and letterpress studios.
Digital Fabrication and Immersive Media Laboratories
Experiment with cutting-edge technology such as, 3D printing, motion-capture, augmented and extended reality.
Media Hub
Take advantage of multimedia equipment that can be loaned and facilities that can be booked in the Faculty of Arts, Humanities and Business.
Live scribing opportunities
Boost your employability by engaging with our partners
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8Book, magazine and journal publishers
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8Design studios and agencies
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8Charities, academic groups, not-for-profit organisations
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8The Diversity Business Incubator
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8Association of Illustrators
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8The Publishers Association
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8The Independent Publishers Guild
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8International Society of Typographic Designers
Learn from experienced professionals
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Mr James Brocklehurst
Associate Head of School - Marketing, Recruitment and Admissions
Graphic and digital designer who has exhibited in London, Bilbao and Copenhagen
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Mr John Kilburn
Lecturer in Illustration
Research focuses the importance and potential of illustration in communication
International applicants
We offer several scholarships for international students wishing to study on this programme, including the
At the University of Plymouth, we have a thriving international community made up of 2,000 students from over 100 different countries.