Careers with this subject
Key features
- Benefit from our new state-of-the-art Digital Fabrication and Immersive Media Labs where you can gain access to cutting edge technology.
- Learn from a team of internationally recognized research-active staff who are leaders in their field.
- Combine a solid conceptual foundation informed by leading research with hands on practical training.
- Gain insights into highly topical contemporary developments and benefit from a programme of external industry speakers.
- Enrich your experience from a learning environment that brings together today’s most valuable subjects from the social and political sciences and performing arts and humanities to empower you to expand your thinking, realise your ambitions, and pursue your passions.
- Benefit from flexible placement opportunities with the opportunity to have a placement tailored to your career interests.
Course details
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Year 1
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Examine how digital technologies are affecting the most pressing issues of our time. Gain an understanding of key theoretical, ethical and philosophical debates. Learn how to use ethnographic and visual methods to study online worlds and become skilled in digital analytics including analysing big data. Draw on a wide range of teaching methods with an emphasis upon hands-on experiential learning including VR technologies.Access cutting-edge technology in our new Digital Fabrication and Immersive Media Labs, giving you the edge when applying for jobs in the cultural sector.This programme trains our students to be employment-ready, resilient global citizens who are empowered to make a difference in society.
Core modules
DCS700
DissertationIn this module students will be expected to operationalise an appropriate research question relating to digital culture and society, identifying strengths and limitations of the methodological approach. This will require attention is given to the selection and use of appropriate research methods, and relevant ethical issues. Students will demonstrate an ability to design and conduct an independent research project; analyse, evaluate and report findings effectively, and identify potential application in policy or practice settings. There will be a requirement for critical reflection on strengths and weaknesses of the research.
DCS701
Introduction to Digital CultureThis module examines the impact of digital culture and critically assesses technology’s role in society. It explores how cyberspace challenges traditional notions of identity, community, the body, politics, and personal relationships. It probes the major debates and theoretical frameworks of the analyses of digital society and identifies and analyses key epistemological and ontological assumptions underlying social research.
DCS703
Researching Social LifeThis module examines the role and value of social science in understanding the social world and social problems and prepares students for undertaking their dissertations. It develops students’ knowledge of methods and strategies employed by social science researchers. The emphasis is on empirical techniques of gathering and interpreting social data. Through case studies, the module examines the particular ethical challenges posed by researching digital life. It covers formulating research questions, philosophy and methodology, research design and sampling, data analysis, writing up, and using social media to disseminate research.
Optional modules
DCS704
Digital Culture and Climate ChangeSocial science approaches play a critical role in understanding how some of the most pressing issues of our time such as climate change are communicated and addressed. This module examines the role of digital media in communicating climate change and debates concerning impact and influence.
MKT7003
Digital Analytics and Marketing ResearchIn this module you will learn how to deploy and evaluate data analytics and develop expertise to be able to engage in effective market research.
MKT7004
Social Media Theory and PracticeThis module exposes students to key concepts and theories relating to online communities and social networking. The module will provide the academic and conceptual basis for the development of effective social media engagement strategies such as, social media user behaviour, online community and personalisation.
MAGD7201
Game StudiesStudents research and analyse game design theory concepts, investigating topics such as gamification, serious games, playbour, ludology, urban gaming, non-linear narrative, representation, realism and simulation, as well as critical research methods. The module culminates in an essay examining a particular game design concept and critiquing its use within a range of game texts.
ADA7102E
Immersive Media and XRThis module will provide students with the creative and technical skills to develop their projects based on experimentation with immersive media and extended reality (XR) technologies. Through a combination of technical inductions, workshops, lectures, and self-directed work in our Immersive Media Lab, students will be able to experiment with 360 Video, sonic environments, AR/VR, sensors, and game engines.
ADA7103E
Spatial StorytellingStudents will explore using narrative space to create emotionally engaging audience experiences by experimenting with a range of spatial storytelling methods and technologies. The development of skills as narrative architects and storytellers in immersive, interactive, locative, game, sound, art, film and/or performance-based experiences and installations will result in the creation of a spatial storytelling project.
ADA7106E
Interaction DesignThis module will provide students with the creative and technical skills to apply interaction design strategies to develop and support their practice across a range of disciplines. Drawing from the technologies, techniques and tools typical of the Smart City, ubiquitous, mobile and wearable computing and Internet of Things (IoT), students will design and develop prototype systems that allow them to explore key issues relating to our lived environment.
Every postgraduate taught course has a detailed programme specification document describing the programme aims, the programme structure, the teaching and learning methods, the learning outcomes and the rules of assessment.
The following programme specification represents the latest programme structure and may be subject to change:
Entry requirements
Fees, costs and funding
New student | 2024-2025 | 2025-2026 |
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Home | £9,700 | £9,700 |
International | £17,600 | £18,150 |
Part time (Home) | £530 | £540 |
Additional costs
Postgraduate scholarships for international students
How to apply
When to apply
Before you apply
- evidence of qualifications (degree certificates or transcripts), with translations if not in English, to show that you meet, or expect to meet the entry requirements
- evidence of English language proficiency, if English is not your first language
- a personal statement of approximately 250-400 words about the reasons for your interest in the course and outlining the nature of previous and current related experience. You can write this into the online application form, or include it as a separate document
- your curriculum vitae or résumé, including details of relevant professional/voluntary experience, professional registration/s and visa status for overseas workers
- proof of sponsorship, if applicable.
Disability Inclusion Services
International students
Submitting an application
What happens after I apply?
Telephone: +44 1752 585858
Email: admissions@plymouth.ac.uk
Admissions policy
Find out more about your eligibility for a postgraduate loan
Learn from experts
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Professor Alison Anderson
Professor in Sociology
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Dr Brian Campbell
Lecturer in Anthropology
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Dr Jonathan Clark
Lecturer in Sociology (Social and Political Thought)
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Dr Gianni Corino
Associate Professor in Interactive Media
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Dr Lyvinia Elleschild
Lecturer in Sociology (Education)
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Dr Julie Parsons
Associate Head of School for Criminology, Sociology, Anthropology
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Dr Ivan Tacey
Lecturer in Sociology, Criminology and Anthropology