Engaging children with digital storytelling for health, education, and entertainment
Faculty of Arts, Humanities and Business commercialisation project

This is part of a VR game to help children learn about the process of having an MRI scan.
This video shows how users can select virtual reality play on the play kit app and then insert the phone into a cardboard VR headset for another part of preparing to have an MRI scan.
The mixed realities play kit has an augmented reality mode to allow children to role-play being a radiographer and learn about their job.
What do today’s children want from storytelling tech? Just how do we make great products for children? How can we make entertainment educational without being offputtingly earnest? To exploit the endless opportunities emerging tech offers, it makes sense to bring children into the design and production process. Education and entertainment need not be mutually exclusive. Tech and more traditional forms of storytelling don’t have to compete. Rather they can enjoy a symbiotic relationship, a cross-pollination of platforms and practices.
Dr Dylan Yamada-Rice
Professor of Immersive Storytelling
Through five place-based research themes, we investigate the intricate relationships between communities, the natural world, and technology.
Locally, we co-create sustainable solutions to complex problems in order to build resilient and thriving neighbourhoods, cities, and regions. This work transcends geographical, social and political boundaries to become applicable on a global level.