If your group play a lot of games in the woods, this can be a natural and non-intrusive way to gather information about people’s experiences.
Research method | Preparation time | Time to gather data | Time to analyse data | Not suitable for ... | Does data indicate wellbeing? | Who, what, where people experience wellbeing? | Is it an activity in itself? |
---|---|---|---|---|---|---|---|
Feedback games | None but could prepare examples | Approx. 10 mins | Quick | Adults/young people (who might feel patronised) | Yes but data can be limited | No | Yes |
- engaging younger children in particular in the research process
- people with limited verbal communication
- people who can’t read or write
- quick and easy to set up and requires little or no preparation.
What information is collected?
- an indication of what people remember
- an indication of what is significant to people and therefore what to explore further in research
- generally does not offer great insights into how people experience wellbeing.
How is information collected?
- you can also use games as a way of observing the whole group together in one place and writing notes
- you could simply note what people did/said (though this will be of limited use in terms of analysis as it lacks information about ‘why’)
- you could video games and then analyse the videos
- many of the games below can be led by you to focus on particular questions/themes (e.g. put your hand up ‘if’).
Watch out for:
- some people see games as babyish or simply don’t like the activities introduced as a ‘game’ but are still comfortable doing them – it’s all about how you present it
- it can be hard to instigate a game and gather information – this works best if there are a pair of leaders
- as they are games, people may not give their real opinion (e.g. they may say things for comic effect) and can be influenced by each other.