Participating in activities such as online games, virtual social gatherings and using assistive technologies allows us to stay connected to our communities and create meaningful experiences which positively impact our health and wellbeing. But how can we ensure these activities are accessible to older people? Age, economic disadvantage and functional limitations have been identified as key barriers to accessing technologies. Further understanding is needed to address ‘digital divides’ – that is inequalities in access to digital connectivity.
In addition, implications of the COVID-19 pandemic mean that the role of technology is now pivotal in the ability to deliver programmes for older people in a socially distanced world. It will also ensure greater resilience in the face of future pandemics and more extreme social isolation.
The GOALD project used intergenerational groups to examine how to design and deliver digital resources to provide and engage older people in structured activity programmes with the aim of improving their health and wellbeing.