Please contact Exeter College to apply for this course:
Exeter College
Hele Road
Exeter
EX4 4JS
Tel: +441392400500
Email: info@exe-coll.ac.uk
EXCE1170
Esports Ecosystem
In this module students will plan and stage a single/multi-player Esports event. Students will develop an Event Management Plan outlining the scope and scale, resources, and budget for their Esports event, as a 'live' event-based project. They will document and reflect upon the process of planning and executing their event, identifying potential risks, and recognising the challenges present for an Esports professional
EXCE1171
Gaming Science
In this module students explore games to find optimal strategies via game theory, theory crafting, feature discovery and an appreciation of game design. The module is exemplified with an underpinning of established findings and practice in Esports e.g., Micro, Macro, map awareness, rock-paper-scissors mechanics, etc
EXCE1173
Esports Coaching
In this module, coaching skills, knowledge, techniques, and best practices are developed. This will involve developing your planning, delivery, and reflection skill, as well as your ability to use a variety of coaching methods. Key investigations will involve how best to build up a positive coach to player rapport, building a training regime, analysing esports performance and evaluating the impact of coaching
EXCE1172
Streaming and Video Editing
This module will develop the skills to produce quality live streams and short video products. By researching current best practice, analysing codes, conventions and using industry standard software, hardware, for sharing on channels like YouTube and Twitch. The content will be uploaded, viewed data will be analysed and evaluated with the aim of identifying how the product performed and how it could be developed further
EXCE1174
Driving Digital Content and Engagement
This module explores how the growth of esports, and the data provided by the industry can be leveraged to increase fan engagement and develop new commercial assets. Digital content has the power to enhance brand awareness, increase conversion rates and improve customer retention. However, it is not enough to simply put content out there and hope the mere presence of it will attract the target audience
EXCE1175
Esports Events Management
In this module students will plan and stage a single/multi-player Esports event. Students will develop an Event Management Plan outlining the scope and scale, resources, and budget for their Esports event, as a 'live' event-based project. They will document and reflect upon the process of planning and executing their event, identifying potential risks, and recognising the challenges present for an Esports professional
EXCE2040
Ethics and legislation in Esports
This module examines the impact of ethics of the esports environment and how players managers and the industry need to address the ethical issues arising from this fast-moving industry. The module also explores the relevant laws that apply to this area. From examining copyright of user created content through to the challenges of writing and agreeing contracts for both players and those hosting events
EXCE2041
Esports Infrastructure
Learners will have knowledge of computer hardware, network infrastructure required to support e-sports games and events. Includes network hardware, connection interfaces, protocols, firewalls, and how these can be configured to specifically support applications. Learners will design solutions to support events through specification of hardware, network equipment and cabling, network diagrams and configuration information
EXCE2043
Esports Leadership and Enterprise
The module will begin by introducing you to the concept of leadership, with particular focus on effective strategies in the esports industry. Through self-reflection and the use of case studies, you will start to develop your own leadership style. You will then assess the importance of leadership in an enterprise context, demonstrating your own skills and ideas in the form of a lean business plan and persuasive pitch
EXCE2042
Big Data and Analytics in Esports
Social media audience and engagement tracking using Big Data sets can drastically increase audience reach and coverage. Competitor and performance analysis, using AI-supported analytics tools with hundreds of data points can provide useful statistics, identifying weaknesses in teams, and predict the likelihood of an opponent's next moves. This module explores these uses of Big Data in Esports.
EXCE2044
Player Psychology
In this module, you will develop the knowledge of esports player psychology and how psychological concepts can be applied to influence the performance of individuals and teams, resulting in success within an esports game. You will discover how is psychological preparedness is a major factor that contributes to success in Esport
EXCE2045
Esports Expo
Students will draw on their experience gained from attending and hosting esports events, and the academic knowledge gained, to plan, develop, stage, and manage their own, large-scale esports event. Working in teams, they will bring together a network of contacts to produce an event which is intended to attract key gamers and generate significant media interest
* UK Government announcement on tuition fees
On Monday 4 November 2024 the UK Government announced a proposal to increase tuition fees for home undergraduate students from £9,250 to £9,535 per annum from September 2025 onwards. The University of Plymouth intends to apply this new fee from September 2025. However, implementation of this increase will be subject to Parliamentary procedure. The University will give further details to both prospective and current students as soon as more information becomes available.
For further information and to apply for this course, please contact the college's admissions team directly using the contact details below.
Please contact Exeter College to apply for this course:
Exeter College
Hele Road
Exeter
EX4 4JS
Tel: +441392400500
Email: info@exe-coll.ac.uk
Hele Road
Exeter
EX4 4JS
This course is run at one of our partner colleges. Open days are held at the college and more details of these can be found on the college website. You'll find contact details below, on this page.
You are also very welcome to attend a University of Plymouth open day, to get a flavour of the courses you can progress to from a partner college. There will however be limited information on this specific course and college.
We’re proud of our awards – and you can be proud of your education with us. In 2012 we were recognised as the leading further education college in the country after winning two Times Educational Supplement FE Awards.