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Devonport
Plymouth
PL1 5QG- http://www.cityplym.ac.uk
CITY1124
VR Principles
This module provides an understanding of the historical, cultural and critical components of the digital media industry in terms of hardware and software platforms, user engagement and social significance. Students will research and identify audience receptions to significant VR developments that have standardised immersive environment conventions, the ethical and inclusive responsibilities as well as the relevant legislative frameworks involved. Students will apply these standards and frameworks to their own production and assess the effectiveness in line with industry frameworks.
CITY1125
User Experience
This unit will develop a student’s understanding of user interfacing and how it can be successfully implemented in their own productions. With a focus on the ethical and inclusive responsibilities, relevant legislative frameworks, graphical interfaces, students will also look at usability and feedback and learn how to assess and evaluate their own designs and implementations.
CITY1126
2D and 3D Art
This module aims to provide the fundamental aspects of 3D design and develop the student's ability to understand the importance of artistic representation in virtual environments. Students will learn how to convey their VR environment through digitally drawn concept art, how to use graphics packages to create 2D assets and how to use 3D modelling techniques to create both low and high poly components.
CITY1127
Sound and Animation
This module aims to develop the student's ability to understand the process and tools used to create animations with sound. Working in groups students will learn how to convey their productions through recording, mixing, editing sounds and creating animations with simulation and animation software to create fully composited video productions.
CITY1128
VR Development
This module aims to develop the students understanding of the general principles, legislation and concepts of programming for VR and will allow learners to apply 3D programming methods used in VR applications. They will build on their current understanding of VR conventions to design, produce, test and evaluate their own VR projects, with an emphasis on innovative locomotion and interaction, and with consideration towards inclusive design and ethical responsibilities of developing VR applications.
CITY1129
3D Scanning and Printing
This unit introduces 3D scanning and printing as a method of creating content from scanning real world objects and spaces, this will give the students an opportunity to examine and contrast the number of popular scanning and printing practices. Students will focus on 3D laser scanning, structured light scanning and photogrammetry. This unit will identify the requirements for creating 3D objects, spaces, architecture and features.
CITY2136
Spatial Audio and Character Animation
This module aims to develop a critical understanding of the role of surround sound and character animation in the digital art sector. Students will learn techniques for creating immersive 360 sounds for their production. Students will learn the principles of motion capture, animation and rigging of 3D objects for inclusion in recorded and real time environments.
CITY2137
Architectural Visualisation
This module aims to develop an understanding of the requirements of architectural visualisation, the processes and standards of applied data formats. It will provide an overview of the various data types industries use, with a focus on the architectural industry and the conventions involved. This unit will demonstrate the breadth of their technical acumen and provide opportunities to adapt their skills towards varying disciplines.
CITY2138
360 Video
This unit will develop an understanding of the immersive video industry, and the frameworks, standards and conventions involved. It will demonstrate the relationship between 360 photographs/videos and virtual reality to enable students to identify patterns and correlations within the industry. Students will learn how to create content for multiple platforms and develop the techniques, skills and knowledge needed for the video production industry
CITY2139
VR Applications
This unit builds on VR Principles and VR Development units, and students understanding of interface design. They will learn how to develop VR applications to a professional standard of presentation, taking inspiration from existing material and software. This will inform the production of satisfying user experiences that complies with legislative requirements. Students will also explore the implementation of diverse peripheral devices and data types, in preparation for their final units.
CITY2140
Digital Media Production
This unit will develop learners’ autonomy through their undertaking of the production and development of an application. Students will draw on knowledge gained from pervious modules, guiding students through the process of selecting a subject and platform; organising a project plan; maintaining related documentation; monitoring and achieving targets in order to deliver the project outcome.
CITY2141
Live Events
This unit will enable learners to understand the nature of the digital arts industry, in order to identify areas for curating and exhibiting their work. This unit provides students with an opportunity to organise the planning, installation and delivery of an immersive event. Topics covered will include virtual networking, social media and self-promotion.
* UK Government announcement on tuition fees
On Monday 4 November 2024, the UK Government announced a proposal to increase tuition fees for home undergraduate students from £9,250 to £9,535 per annum from September 2025 onwards. The University of Plymouth intends to apply this new fee from September 2025. However, implementation of this increase will be subject to parliamentary procedure. This change applies to new students starting their studies in September 2025. For current and returning students, the University is reviewing fees and will update you as soon as possible.
Devonport
Plymouth
PL1 5QG
This course is run at one of our partner colleges. Open days are held at the college and more details of these can be found on the college website. You'll find contact details below, on this page.
You are also very welcome to attend a University of Plymouth open day, to get a flavour of the courses you can progress to from a partner college. There will however be limited information on this specific course and college.
Just one-and-a-half miles from the University of Plymouth, we’re one of the largest colleges in the South West, with two main sites linked by shuttle buses, with a dynamic Students’ Union and Student Liaison Team.