Institution code | NA |
Duration | 4 years |
Course type | Part-time |
Study location | Highlands College (Jersey) |
Course details
-
Year 1
-
Core modules
HIGH1308
Professional Preparation and Personal DevelopmentThe aim of the module is for learners to develop their professional skills that will assist them in gaining employment and career development. Learners will have the opportunity to attend skills workshops based around CV development and interview skills. They will also produce a development plan that they will be put into action during their work-based learning placement or simulated project with a local business.
HIGH1309
Programming Principles and TechniquesThe aim of the module is to introduce learners to event-driven programming and how it is best used in practice. Learners will create a range of small programs that perform specific business-related tasks. Learners will then be provided with a problem that will require them to select appropriate methods to implement a suitable solution and ensure that the solution has been tested thoroughly.
HIGH1313
GamificationThe aim of the module is for learners to understand how gamification influences various disciplines and is used to improve experiences for users. Learners will be expected to understand how different strategies can be implemented and make use of these strategies in the development of their own gamification solution for a business process.
-
Year 2
-
Core modules
HIGH1310
SecuritySecurity is paramount within the interconnected world, helping to safeguard individuals and organisations against cyber threats, data breaches, and loss. Learners will explore various threats and risks organisations are susceptible to, as well as understanding how to prevent them. Security frameworks, legislation and policies are all fundamental in ensuring consistency.
HIGH1311
Computer NetworksThe aim of the module is for learners to understand our reliance on computer networks and the impact they have on our daily lives. Knowledge of various hardware, connection mediums, software, and services, are essential for designing efficient network solutions. Implementing, configuring, and testing are fundamental for ensuring that networks implemented are functional and meet the expected requirements and designs.
HIGH1312
Web and Database TechnologiesThe aim of the module is for learners to learn and understand databases and their integration with web technologies. Learners will be expected to create their own relational database and integrate with their web solution. Students must ensure that their solution is comprehensively tested against a detailed plan that they have created.
-
Year 3
-
Core modules
HIGH2308
Work-Based Learning: Self Development and IndustryThe aim of the module is for learners to build on the personal development from the first year. Learners will review the feedback from last year and devise a new development plan to be utilised in their next placement/project. To better inform future development, learners will research industry, focusing on business processes and different level decisions and how these relate to associated industry positions.
HIGH2309
Research Methods ProjectStudents will develop practical research skills, including data collection, analysis, and interpretation. Students will be provided with an overarching digital technologies theme that they will then devise a suitable research proposal. Students will complete research projects that have the potential for impact in their respective fields, equipping them with valuable research experience and a deep understanding of research in action.
HIGH2310
Cloud ComputingCloud computing is central to most organisations and its various uses are replacing existing business systems. Computing specialisms all have a cloud element and employers are increasingly requiring a level of cloud understanding. Learners are expected to be able to analyse a computing problem and plan and develop a cloud solution that incorporates clear security measures and justify future improvements.
-
Final year
-
Core modules
HIGH2311
Emerging TechnologiesEmerging technologies have the potential to provide great benefits to society and improve present solutions. Emerging technologies are often touted as having the potential to revolutionise computing practices, but it is the small local improvements that are keenly felt by users. Learners will research emerging technologies and look to specialise in one area as they work towards a particular technological solution.
Optional modules
HIGH2312
Internet of Things (IoT)We live in a world of billions of connected things. Smart cities, autonomous vehicles, and next generation networks are here. Learners will explore current trends throughout the IoT industry and understand how they are being supported with new and existing technologies. Learners will plan, design, and implement their own IoT solution to solve a problem they deem necessary.
HIGH2313
Cyber SecurityAs society becomes increasingly reliant on interconnected systems and digital platforms, the need for cybersecurity expertise has never been more crucial. This module explores the current threat landscape and types of attacks we are facing as well as how to protect against them. Learners will delve into social engineering, network security, cryptography, ethical hacking, and security operations.
HIGH2314
Game Asset ManagementThe aim of the module is for learners to develop a detailed Game Design Document and game world assets. Learners will need to study the key components of a successful design document before creating their own document. Using this document, learners will develop original assets using a range of different tools and techniques. Learners will need to evaluate their completed assets against their original planned design.
HIGH2315
Games DevelopmentThe aim of the module is for learners to understand the various game engines that are used in the development of video games and the different reasons that they are preferred choices. Learners will develop a functional game using the assets and Game Design Document that they have developed in the HIGH2314 module. Learners will need to test their final game and make changes that enhance the usability of the game.
Fees, costs and funding
* UK Government announcement on tuition fees
On Monday 4 November 2024 the UK Government announced a proposal to increase tuition fees for home undergraduate students from £9,250 to £9,535 per annum from September 2025 onwards. The University of Plymouth intends to apply this new fee from September 2025. However, implementation of this increase will be subject to Parliamentary procedure. The University will give further details to both prospective and current students as soon as more information becomes available.
How to apply
For further information and to apply for this course, please contact the college's admissions team directly using the contact details below.
Our partnership with Highlands College
Please contact Highlands College to apply for this course:
Highlands College, Jersey
P.O. Box 1000
St. Saviour
JE4 9QA
Tel: +441534608608
Email: reception@highlands.ac.uk
Help & enquiries
- Admission enquiries
- ucadmin@highlands.ac.uk
- +44 1534 608588
Highlands Lane,
St. Saviour,
Jersey
JE1 1HL- http://www.highlands.ac.uk
Open days
Partner college open days
This course is run at one of our partner colleges. Open days are held at the college and more details of these can be found on the college website. You'll find contact details below, on this page.
University of Plymouth open days
You are also very welcome to attend a University of Plymouth open day, to get a flavour of the courses you can progress to from a partner college. There will however be limited information on this specific course and college.
Studying with Highlands College Jersey
Overlooking the bustling town of St Helier on the beautiful Channel Island of Jersey, 1,050 full-time students choose to further their education and vocational training with us.